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"Lifepod" is a good example of what I consider a weak story. A guy does some stuff, but there's no larger significance to it. There's also not much conflict for something involving a starship crash. The hero's personality doesn't really change either because there's not much internal conflict. What's there is, "guy is proud in the end that he used his technology to become somewhat independent of tech, because he can catch fish and build an ordinary fire". If I were to play that angle up I'd rewrite the story to emphasize that he's very dependent in the beginning, and terrified of being alone, and makes some kind of moral decision that probably involves the otter TF, changing his attitude toward technology and being a shipwreck survivor. I'd also want actual conflict such as a threat to his omniprinter, so that he might risk his life to protect a machine. But what exists in this story is "guy is transformed, the end". So I don't like it.
On a related note this is why I'm skeptical of some of this "LitRPG" stuff. If the action takes place literally inside a game, then you're saying up front that none of it matters because it's "just a dream". You then have to justify why the audience should care by saying "people are mentally trapped in the game" (which means you're writing science fantasy). Or, "the hero needs to win the game for external reasons". ("Ready Player One" is all about the loser hero wanting to win to keep the bad guys from taking over; "Project Daily Grind" has the hero trying to earn real money for his kid's medicine; in "Learning To Fly" the hero fights basically to establish a tradition of How Things Are Done). Or, "there's a mysterious secret thing in the game itself that has larger significance" (the AI is dangerous, the game gives you superpowers IRL, the designer left a hidden thing the hero's curious about). theotternative alternative is that you don't write about a game so much as a world that happens to run on game logic. Eg. "The Slime Dungeon", in which the hero controls a standard fantasy dungeon but there's an in-universe reason why there's a regenerating maze full of monsters and treasure.
I got an interesting reaction somewhere that I mentioned "Learning To Fly". Someone went off on a rant about how transhumanism is stupid and some of its cheerleaders (Kurzweil, Yudlowsky) are cranks. Most interesting to me was this person's point about how techno-utopia fails to help most of the world; it's something for a few rich Westerners. In LtF and the series in general the characters worry a lot about how to continue being relevant and useful now that they live in a techno-utopia. Their world really is mostly for a few rich customers, not counting the many people who play Thousand Tales as a normal video game, but the situation starts to improve by 2040 thanks to the characters' actions. Once again I'm at that "time barrier" in the timeline, where I want to know what happens after uploading starts to be available to more people and uploaders start to become a serious threat to humans' jobs. I'm proud that I am at least exploring this theme instead of just going "live in a video game, whee, awesome!"
On a related note this is why I'm skeptical of some of this "LitRPG" stuff. If the action takes place literally inside a game, then you're saying up front that none of it matters because it's "just a dream". You then have to justify why the audience should care by saying "people are mentally trapped in the game" (which means you're writing science fantasy). Or, "the hero needs to win the game for external reasons". ("Ready Player One" is all about the loser hero wanting to win to keep the bad guys from taking over; "Project Daily Grind" has the hero trying to earn real money for his kid's medicine; in "Learning To Fly" the hero fights basically to establish a tradition of How Things Are Done). Or, "there's a mysterious secret thing in the game itself that has larger significance" (the AI is dangerous, the game gives you superpowers IRL, the designer left a hidden thing the hero's curious about). the
I got an interesting reaction somewhere that I mentioned "Learning To Fly". Someone went off on a rant about how transhumanism is stupid and some of its cheerleaders (Kurzweil, Yudlowsky) are cranks. Most interesting to me was this person's point about how techno-utopia fails to help most of the world; it's something for a few rich Westerners. In LtF and the series in general the characters worry a lot about how to continue being relevant and useful now that they live in a techno-utopia. Their world really is mostly for a few rich customers, not counting the many people who play Thousand Tales as a normal video game, but the situation starts to improve by 2040 thanks to the characters' actions. Once again I'm at that "time barrier" in the timeline, where I want to know what happens after uploading starts to be available to more people and uploaders start to become a serious threat to humans' jobs. I'm proud that I am at least exploring this theme instead of just going "live in a video game, whee, awesome!"
May Update: Shaper of Isles, Cover Art
I got a little carried away with my solo RPG campaigns. One of them ran for about 50,000 words, and I'm now over 25K words into writing that up as a novel. I've begun posting that to Patreon ( https://www.patreon.com/user?u=5942610 ) and plan to begin posting it to Royal Road soon. The title is "Shaper of Isles" and it's inspired by "Godbound" and the NES game "StarTropics" along with some historical things. The hero is an Earthman dropped into a world of tropical islands, caught between primitive tradition and a chief who wants "progress" at any cost. He gains great magical power and helps lead the islanders to fix their problems. Can he do that in a way that satisfies everyone and preserves what they value about their own culture? Features kemono-style otter people (human+ears/tail/webbing), some transformation, a little of the "tech expert invents stuff" idea from "Rising World", and a lot of stone-shaping magic. What I'm thinking of for cover art is one of the following: -Ottery
New Release: The Rising World Company
https://www.amazon.com/dp/B0BLG7PVM8 My novel "The Rising World Company" is out! This is a sequel to "Rising World", the story of a modern engineering student who's sent to a fantasy world and becomes an inventor. He uses magic crystals for steampunk engines, and researches airships and machine tools along with spells. This sequel let Vonn go on some longer trips and begin having a larger influence, along with picking up from last book's cliffhanger. It was humbling to notice at the end that I'd used the word "just" over 300 times and most could be cut easily! Had some fun trying to work a "Wavebound" cameo into there. Something challenging during the revision was how to add some more action to the final chapters. You can also find the optional side-story "The Purpose of Wings" at https://www.amazon.com/dp/B09X6K7T7F/ . What's next? I haven't done short stories in a while. I began poking at a "Wavebound" book 7 but would like to try something short before getting heavily into that.
Free Book Weekend
Two of my books are free through Monday! They're from the "Thousand Tales" science fiction series, about liberty, AI, and games. Readable in any order. Fairwind's Fortune: https://www.amazon.com/dp/B079KZVZKS 2041: Root Access: https://www.amazon.com/dp/B09Z9VFMFS "Fairwind's Fortune" involves a woman suddenly offered freedom from all responsibility, who isn't sure what to do with it or what will make her truly happy. (See also "Crafter's Passion" for how her story touched the life of a young man living under the Social Credit System.) "Root Access" is a story of creative freedom, and people who can't stand the thought of anyone having a dissenting opinion. Looking back on the series, I want to draw a clearer distinction between two meanings of "transhumanism". I meant, "wouldn't it be cool if we had AI companions and seasteading and the option to become immortal cyborg shapeshifters". Those in power mean something far worse. As written, the books do talk about how tech doesn't fix
New Story 'Mobius Accord' on... Kindle Vella?
I'm trying an experiment: a story on Amazon's "Kindle Vella" system. You can read the first parts of my story "Mobius Accord" here for free, with more to come. https://www.amazon.com/dp/B09MT9BYHN/ This one's about an electrical engineer who starts playing a strange game that's a front for a quantum computing and cryptocurrency operation. Her character is a fox anthro experimenting with engineering and enchanting. Can she upgrade her personal AI while carving out a place for herself in the game? I wrote this a while back and haven't finished it yet, so I'm editing it and putting up what I've got to see how it does. That's the nice thing about the serial format. If you start using this Vella system, you might also be interested in the space adventure "Horizon: Salvaged Heroes" by Joel Kreissman: https://www.amazon.com/kindle-vella/story/B09878P7WV ------ For those curious about Vella itself: It's weird, man. They're trying to re-introduce the idea of serial novels. Those have a
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