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Tonight I tried a card game called "Quest: Awakening of Meliora". ( boardgamegeek.com/boardgame/14… ) It's meant as single-player, though it also has a co-op mode. You are one of four heroes trying to do something glorious before running out of HP or encounter cards. There's a fan of 1-3-5-7 encounters face-down, with three distinct backs for the Meltwood, Shadow Caves and Crystal Something regions. You play the 1, then veer off to one encounter each of the next rows, then start over once you reach the top, so you have some control over which type of region to go to next.
Each round, you turn over an Event card, then the Encounter. The events are a mix of location-themed cards, generic ones, and five unique ones for your character. For instance I played as a Tarzan-like guy who had been magically merged with his T-rex pet, giving him the power to shapeshift. The events for him were things like "Growing Pains: take 1 damage" and "Far From Home: if you haven't gained X or Y yet, lose a boon." So, themed for the character. Some events I saw were "Single-Track Mind" (hindered me somewhat) and "Lore Journal" (a way to temporarily boost Intellect). The encounters play out with a dice system. You roll 5d6 and the dice get "locked in" to certain markings on the encounter or your card. Eg. a killer bat could be beaten with 2 Combat power, but gained 1 Combat each time a 1 appeared, and locked those dice in so they were unavailable to empower hero cards.
To win you have to win a quest. Two characters have a personal quest: basically "find and overcome all your dark and mysterious past cards", and "reach level 7". Otherwise you can find and complete quests like "beat a bunch of crystal encounters either all violently or all non-violently", or "actually beat that shadow dragon violently when it's super difficult to beat that way". Whether you beat each encounter is very random, a matter of whether it captures all your dice before you get enough bonuses to defeat it, and the difficulty automatically ramps up by raising the enemies' stats for each complete fan of cards. Come to think of it there's very little meaningful decision-making, which strikes me as a deal-breaker, but the concept of encountering various adventures in specific terrains with a bit of backstory and having character themes is a good one. The idea of a single-player option also interests me.
Each round, you turn over an Event card, then the Encounter. The events are a mix of location-themed cards, generic ones, and five unique ones for your character. For instance I played as a Tarzan-like guy who had been magically merged with his T-rex pet, giving him the power to shapeshift. The events for him were things like "Growing Pains: take 1 damage" and "Far From Home: if you haven't gained X or Y yet, lose a boon." So, themed for the character. Some events I saw were "Single-Track Mind" (hindered me somewhat) and "Lore Journal" (a way to temporarily boost Intellect). The encounters play out with a dice system. You roll 5d6 and the dice get "locked in" to certain markings on the encounter or your card. Eg. a killer bat could be beaten with 2 Combat power, but gained 1 Combat each time a 1 appeared, and locked those dice in so they were unavailable to empower hero cards.
To win you have to win a quest. Two characters have a personal quest: basically "find and overcome all your dark and mysterious past cards", and "reach level 7". Otherwise you can find and complete quests like "beat a bunch of crystal encounters either all violently or all non-violently", or "actually beat that shadow dragon violently when it's super difficult to beat that way". Whether you beat each encounter is very random, a matter of whether it captures all your dice before you get enough bonuses to defeat it, and the difficulty automatically ramps up by raising the enemies' stats for each complete fan of cards. Come to think of it there's very little meaningful decision-making, which strikes me as a deal-breaker, but the concept of encountering various adventures in specific terrains with a bit of backstory and having character themes is a good one. The idea of a single-player option also interests me.
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May Update: Shaper of Isles, Cover Art
I got a little carried away with my solo RPG campaigns. One of them ran for about 50,000 words, and I'm now over 25K words into writing that up as a novel. I've begun posting that to Patreon ( https://www.patreon.com/user?u=5942610 ) and plan to begin posting it to Royal Road soon. The title is "Shaper of Isles" and it's inspired by "Godbound" and the NES game "StarTropics" along with some historical things. The hero is an Earthman dropped into a world of tropical islands, caught between primitive tradition and a chief who wants "progress" at any cost. He gains great magical power and helps lead the islanders to fix their problems. Can he do that in a way that satisfies everyone and preserves what they value about their own culture? Features kemono-style otter people (human+ears/tail/webbing), some transformation, a little of the "tech expert invents stuff" idea from "Rising World", and a lot of stone-shaping magic. What I'm thinking of for cover art is one of the following: -Ottery
New Release: The Rising World Company
https://www.amazon.com/dp/B0BLG7PVM8 My novel "The Rising World Company" is out! This is a sequel to "Rising World", the story of a modern engineering student who's sent to a fantasy world and becomes an inventor. He uses magic crystals for steampunk engines, and researches airships and machine tools along with spells. This sequel let Vonn go on some longer trips and begin having a larger influence, along with picking up from last book's cliffhanger. It was humbling to notice at the end that I'd used the word "just" over 300 times and most could be cut easily! Had some fun trying to work a "Wavebound" cameo into there. Something challenging during the revision was how to add some more action to the final chapters. You can also find the optional side-story "The Purpose of Wings" at https://www.amazon.com/dp/B09X6K7T7F/ . What's next? I haven't done short stories in a while. I began poking at a "Wavebound" book 7 but would like to try something short before getting heavily into that.
Free Book Weekend
Two of my books are free through Monday! They're from the "Thousand Tales" science fiction series, about liberty, AI, and games. Readable in any order. Fairwind's Fortune: https://www.amazon.com/dp/B079KZVZKS 2041: Root Access: https://www.amazon.com/dp/B09Z9VFMFS "Fairwind's Fortune" involves a woman suddenly offered freedom from all responsibility, who isn't sure what to do with it or what will make her truly happy. (See also "Crafter's Passion" for how her story touched the life of a young man living under the Social Credit System.) "Root Access" is a story of creative freedom, and people who can't stand the thought of anyone having a dissenting opinion. Looking back on the series, I want to draw a clearer distinction between two meanings of "transhumanism". I meant, "wouldn't it be cool if we had AI companions and seasteading and the option to become immortal cyborg shapeshifters". Those in power mean something far worse. As written, the books do talk about how tech doesn't fix
New Story 'Mobius Accord' on... Kindle Vella?
I'm trying an experiment: a story on Amazon's "Kindle Vella" system. You can read the first parts of my story "Mobius Accord" here for free, with more to come. https://www.amazon.com/dp/B09MT9BYHN/ This one's about an electrical engineer who starts playing a strange game that's a front for a quantum computing and cryptocurrency operation. Her character is a fox anthro experimenting with engineering and enchanting. Can she upgrade her personal AI while carving out a place for herself in the game? I wrote this a while back and haven't finished it yet, so I'm editing it and putting up what I've got to see how it does. That's the nice thing about the serial format. If you start using this Vella system, you might also be interested in the space adventure "Horizon: Salvaged Heroes" by Joel Kreissman: https://www.amazon.com/kindle-vella/story/B09878P7WV ------ For those curious about Vella itself: It's weird, man. They're trying to re-introduce the idea of serial novels. Those have a
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