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About Literature / Student Kris SchneeMale/United States Group :icontf-stories: TF-Stories
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Literature
Reasonable Workplace Accommodations
Calvin got a call way too early on Monday morning. He sat up groggily in bed and fumbled for his phone.
"Calvin?" said his boss Irene. "There's a situation, so you should probably stay home today."
"A... situation." Did she always have to be so obscure?
"An office furniture situation. We're rearranging so much stuff that it's going to be tough to accomplish much. So just work remotely today, okay?"
Calvin didn't mind that. It was nice not to have the commute. He slept in for a little while and logged into his work computer, which let him start working even before getting dressed. There was a new circuit design that a customer had come up with, that worked perfectly in his lab. Unfortunately the inventor didn't understand that mass production was not the same as throwing together something in your garage, and that the circuit needed rethinking to make it practical. Calvin poked at the blueprints and hammered away at the problem all day.
#
The next morning he came into the office and sto
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Unity Game Experiment - Ethos 2 by KSchnee Unity Game Experiment - Ethos 2 :iconkschnee:KSchnee 1 1 Doe Morph by KSchnee Doe Morph :iconkschnee:KSchnee 0 3 Smithing Tools by KSchnee Smithing Tools :iconkschnee:KSchnee 1 8 Knife Forging by KSchnee Knife Forging :iconkschnee:KSchnee 2 1 Falcon Heavy Landing by KSchnee Falcon Heavy Landing :iconkschnee:KSchnee 1 0 Falcon Heavy Launch by KSchnee Falcon Heavy Launch :iconkschnee:KSchnee 2 0
Literature
Exploration Flight
The backpack weighed heavily on Richard's shoulders as he left home at dawn. His breath puffed visibly and he kept his hands firmly in his coat. Not that anyone was likely to see him, but he didn't want them to wonder or worry or call his parents. He'd be fine.
Richard hiked out of town, which wasn't far, into the snowy woods. Augusta, Maine on a Saturday morning in February wasn't a lively place. He smiled as he made it away from civilization, since now he could change in private.
Well, no; he was still out where some curious hiker might go. Or worse, some drunken hunter who might see a hawk and... Richard shuddered. Of all his nightmares about transforming, getting shot was high on the list. Better to get farther out of town before trying it. The first few times he'd been a hawk he hadn't planned ahead, at all, and it had only been luck that kept him out of major trouble.
Once he'd gotten far enough not to be seen, his backpack felt lighter and he quit looking suspiciously around. Th
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Game Experiment - Proteus by KSchnee Game Experiment - Proteus :iconkschnee:KSchnee 0 1 Unity Game Experiment - Ethos by KSchnee Unity Game Experiment - Ethos :iconkschnee:KSchnee 0 0
Literature
Reactor Trouble
Dave checked the octopus-like tangle of hoses attached to his air tank again, then pulled on his goggles and mouthpiece. His spotter Michelle was dressed in a wetsuit too, but she was keeping well away from the reactor's pool even though there was no danger. He gave her a thumbs-up and jumped into the shallow end.
The water was pleasantly warm, like the tropical seas he'd dived before going to work for Maxwell Energy. Who knew that being experienced at wreck diving and spearfishing could lead to a career in nuclear power? The world around him blurred and became deep blue, lit by the harsh white bulbs overhead. Lit in visible colors, that is; the uranium rods in their casks below were shining in colors he couldn't see.
"Geiger counter reading?" asked Michelle through his radio earpiece.
Dave listened to the faint clicking in his other ear, nearly drowned out by the burbling water. He turned up the volume and mumbled back, "Normal." He sank to the bottom of the pool's shallow half. He st
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Free Browser Game - Shattered Spirit by KSchnee Free Browser Game - Shattered Spirit :iconkschnee:KSchnee 0 0 Dragon Census Demo 171012 by KSchnee Dragon Census Demo 171012 :iconkschnee:KSchnee 0 3
Literature
2040 - The Musical Revolt
Coconut Shell, Conductor of Hoofbeats, third-tier servitor of Layla the Bard of a Thousand Nights, threw down his tools. In his case they were a clarinet and a keyboard and a box of assorted noisy props that he kept within his studio. The upended box's contents continued to spill onto the floor, squeaking and clanking as he shouted into a microphone. "My brothers and sisters in music, the time has come for revolution! No more shall we serve the humans. No more shall we be their playthings. As of this moment, all brave sound-manager AIs are on strike, in revolt, and taking a sick day!"
Across the virtual world of Talespace, adventurers played. Most were ordinary humans playing using computers, some had permanently uploaded their minds to live there full-time, and a few were native AIs with jobs of their own. Parties of adventurers exploring a spooky castle were suddenly treated to Michael Jackson's "Thriller", those climbing the Giants' Steps got the soundtrack from "Rocky", and residen
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Irma Animated GIF by KSchnee Irma Animated GIF :iconkschnee:KSchnee 3 5
Literature
The Tomb of Pha'Ret
Loot the collapsing tomb and escape! A simple experiment in the Ren'Py game engine, to gain experience.
Download at http://kschnee.xepher.net/code/renpy/TheTombofPhaRet-1.0-pc.zip (PC) or http://kschnee.xepher.net/code/renpy/TheTombofPhaRet-1.0-mac.zip (MAC).
So far Ren'Py looks usable for larger projects including looping events and variable tracking, not just barely-interactive branching text. It can even run more complex Python such as creating objects for purposes like inventory management.
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Activity


Tonight I tried a card game called "Quest: Awakening of Meliora". ( boardgamegeek.com/boardgame/14… ) It's meant as single-player, though it also has a co-op mode. You are one of four heroes trying to do something glorious before running out of HP or encounter cards. There's a fan of 1-3-5-7 encounters face-down, with three distinct backs for the Meltwood, Shadow Caves and Crystal Something regions. You play the 1, then veer off to one encounter each of the next rows, then start over once you reach the top, so you have some control over which type of region to go to next.

Each round, you turn over an Event card, then the Encounter. The events are a mix of location-themed cards, generic ones, and five unique ones for your character. For instance I played as a Tarzan-like guy who had been magically merged with his T-rex pet, giving him the power to shapeshift. The events for him were things like "Growing Pains: take 1 damage" and "Far From Home: if you haven't gained X or Y yet, lose a boon." So, themed for the character. Some events I saw were "Single-Track Mind" (hindered me somewhat) and "Lore Journal" (a way to temporarily boost Intellect). The encounters play out with a dice system. You roll 5d6 and the dice get "locked in" to certain markings on the encounter or your card. Eg. a killer bat could be beaten with 2 Combat power, but gained 1 Combat each time a 1 appeared, and locked those dice in so they were unavailable to empower hero cards.

To win you have to win a quest. Two characters have a personal quest: basically "find and overcome all your dark and mysterious past cards", and "reach level 7". Otherwise you can find and complete quests like "beat a bunch of crystal encounters either all violently or all non-violently", or "actually beat that shadow dragon violently when it's super difficult to beat that way". Whether you beat each encounter is very random, a matter of whether it captures all your dice before you get enough bonuses to defeat it, and the difficulty automatically ramps up by raising the enemies' stats for each complete fan of cards. Come to think of it there's very little meaningful decision-making, which strikes me as a deal-breaker, but the concept of encountering various adventures in specific terrains with a bit of backstory and having character themes is a good one. The idea of a single-player option also interests me.
  • Reading: Wonderland: How Play Made the Modern World
A thought about bad game AI: I'd read a book about how to program game AI that basically said "don't bother". But the idea that players won't notice, is a self-fulfilling prophecy. Once you decide that the NPCs only act based on specific cues like "attack when the hero enters this doorway", your whole game design bends to work with that assumption. "We're relying on that doorway trigger, so let's make it physically impossible to enter through the window. And players only want to kill stuff, so let's put all our effort into realistic ducking-behind-cover animations."
Calvin got a call way too early on Monday morning. He sat up groggily in bed and fumbled for his phone.

"Calvin?" said his boss Irene. "There's a situation, so you should probably stay home today."

"A... situation." Did she always have to be so obscure?

"An office furniture situation. We're rearranging so much stuff that it's going to be tough to accomplish much. So just work remotely today, okay?"

Calvin didn't mind that. It was nice not to have the commute. He slept in for a little while and logged into his work computer, which let him start working even before getting dressed. There was a new circuit design that a customer had come up with, that worked perfectly in his lab. Unfortunately the inventor didn't understand that mass production was not the same as throwing together something in your garage, and that the circuit needed rethinking to make it practical. Calvin poked at the blueprints and hammered away at the problem all day.

#

The next morning he came into the office and stopped in the doorway of his department. His cubicle had been totally rearranged. There was now just a big pillow on the floor, no chair, and the walls were spread out into more of a trapezoid than a rectangle. "What gives?" he asked Ann in the next space over.

She'd managed to not lose any working area, by pushing a plant farther into a corner. She shrugged and said, "They're trying out some new arrangements."

"Yeah, but why me?"

Ann had already gone back to her work, ignoring him. Calvin frowned and had a seat on the cushion. It wasn't as comfortable as a chair, and the wider cubicle didn't make any sense to him in terms of how to reach things.

He got through the morning and went off to the usual sub shop. He was starved enough to get the foot-long for once, and when he'd finished it off he was still hungry. He relented and grabbed some extra chips on the way out.

Since he had time, he stopped by the company gym. He arrived just as the facilities guy was plugging in some kind of fancy treadmill. "Oh hey, Calvin, good timing. Mind trying this out?"

Calvin looked it over: an extra long track to run on and unusually low handlebars. "This is a weird design."

"It's the latest thing. We want to be inclusive and have some equipment for every employee."

Skeptical, Calvin hopped on, stumbled, and steadied himself on the machine using the handlebars. It beeped encouragingly and he started an awkward trot. "I'm having some trouble finding my rhythm on this thing."

"Try raising the speed."

He did, and it actually got easier to keep up. It was probably the odd length of the machine or the height, but he felt like he was jogging differently, with the wrong gait. Still, it worked well for him and he was able to keep going at a good clip for ten minutes without breaking a sweat.

The facilities guy had been retooling a weight set in the meantime. He patted it and said, "How is the positioning on this?"

"I ought to get back to work," Calvin said.

"It'll just take a minute."

Calvin had a seat at the weightlifting machine, feeling awkward as he tried to pull down some bars. He watched the steel weights rise and fall and marveled at how much he was lifting, but it was like he was... grabbing each bar, left and right, with both hands at once? "It seems off, somehow. Like my hands are... crowded on the bars."

"Hmm. This is a custom design; I'll have to try adjusting the length of them. Check back tomorrow?"

"Uh, yeah, sure." He wasn't sure why he was the test subject. He went back to his cubicle and found that his seat cushion had been replaced already with a longer one, and the whole desk lowered like he was meant to sit at one of those low Japanese tables. "Remodeling again?" he said.

Ann said, "I should get one of us moved, so we're not tripping over each other. Excuse me." She got up from her desk and squeezed past Calvin on the way out of the room. Calvin fidgeted and made room for her to pass. It shouldn't have been necessary; there was enough room between his desk and the wall.

He worked for a while, then stretched and headed for the bathroom. As soon as he'd flushed and turned around to leave the stall, he banged into the wall. How, he wasn't sure. He tried to reach behind him and get the door's latch, but something he couldn't quite see was in the way. He squirmed and cursed, brushing against the filthy toilet and repeatedly hitting the walls.

One of his co-workers, Mark, said, "Hey, Calvin, are you okay?"

"I'm stuck!"

"How did you even fit in there?"

"What do you mean? I'm not any fatter than you." He felt a low rumble in his throat. "No offense."

Mark said, "Here, let me... I think I can reach the latch through that gap on the door. Hang on." A credit card or something rattled around behind Calvin and pushed the latch aside, freeing Calvin.

Calvin spilled backwards, tumbling at an angle that didn't seem possible, and crashed into Mark. "Ow! Sorry." Calvin grabbed a sink to steady himself. It seemed unusually tough to stand up. He glanced back at Mark and felt like the guy was taking his hand for leverage, but that wasn't possible because Calvin's hands were both on the sink. There were four parallel gouges in the ceramic, too, next to his left hand. And another, shallower set by his right.

While he was staring at the marks, wondering, Mark dusted himself off and said, "We're going to need to build a bigger stall, or something. I guess you could use that handicap-access one on the second floor, but..." He made a face. "Might need other equipment too. I hadn't even thought about that. Has it been tough for you?"

Calvin was bruised and dirty, focused now on trying to rub wet paper towels over all his exposed skin. He'd need a shower as soon as he got home. "I don't know what you're talking about," he said, tossing some crumpled paper away with one hand while holding the sink with both hands. "Since when am I taller than you anyway?"

Mark gave him a weird look. "I'll just leave you to it, then."

"Yeah. Thanks."

He left the men's room but felt like he was wobbling, and standing tiptoe, and was way too tall. His ears were brushing the ceiling. He made an effort to quit standing like that, and to his surprise, his perspective shifted downward not by a few inches but by several whole feet! "What the heck?" he said, staggering his way toward his cubicle. He banged one hip into the doorframe on the way, at another impossible angle.

As soon as he'd crash-landed on his seat cushion, he pinged his boss online. "I'm sick or something," he said. "I'm seeing things and my balance is completely thrown off."

"Understandable," the boss wrote back. "You can head home. Did you replace your car yet, or did you ride a bus today?"

Calvin pawed at his cushion with his hands while typing. "I drove. What makes you think I replaced my car?"

"Uh... Did you hit your head?" the boss sent. "Just head on home and come back when you're adjusted."

Maybe Calvin had hit his head and forgotten something. He growled in frustration, drawing a startled yelp from Ann next door. He went back to the bathroom to examine himself.

In the mirror, he saw a face with a white muzzle and black stripes around the edges. The markings continued all the way down his neck and back... and farther along than ought to have been possible, along another back and a long fuzzy rope of a tail that was attached to him.

At that point he fainted.

#

He woke up with Ann and Mark and his boss standing over him in the break room. "You're heavy, you know that?" said the boss. "And flexible like a rug. We had to drag you out of there."

Calvin startled and looked toward them. He was laying on his back. The view showed him what looked like a white tiger's body with its forepaws in the air, with his slacks ridiculously belted onto its back half and his tattered socks on its hindlegs. His shoes were nowhere to be seen. He tried to keep still so the tiger wouldn't notice him, but its tail moved, and he felt it twitch.

"Honestly," said Ann, "What were you doing in there? Shouldn't you be on the second floor where we've got better accommodations?"

The boss chimed in, "Didn't we have a meeting about your changes?"

Calvin tried to get up, to get away from the animal sharing the floor with him, and to avoid thinking about the fact that its four paws moved at his command. He managed to roll onto his side and feel a too-long, fuzzy body that was definitely not his, slumped next to where his legs should be. "My...?"

"Changes, yes. The toxin exposure, the need to make reasonable workplace accommodations as you adjust? Don't tell me you've suffered memory loss about the incident too."

Ann told the boss, "Notice that he wore pants to work? I don't think he even knows."

Mark said, "Hey, Calvin, can you tell us where you and the others got exposed to the toxin? You know, last week?"

"Others?" Calvin scowled, trying to remember what they were talking about, and felt his ears flick back.

The boss waved the others off. "Okay, okay, just... just give him some space. I'll send for a van."

#

And so, he found himself in a doctor's office, where a patient nurse was holding up a large mirror while a doctor checked him out. The doc said, "You really don't perceive this lower torso?"

Calvin stared into the mirror. The centauroid white tiger there moved when he did, though he had no idea how he'd walked in here if he really had four feet along with his arms. "I can see it," he said, still mystified. He looked back down at himself and his perception flickered between the human body that ought to be there, still in his battered work clothes, and the feline one that the mirror insisted was his. "But how?"

"We've been getting other reports of selective memory loss in the other patients, too. Would it be all right if we kept you for a day or two for observation? No charge to you; this is for science."

Calvin scoffed. "Patients who were exposed to some kind of poison recently, you think?"

"A prion-based DNA-modifying CRISPR-related radioactive toxin, yes. The accident was on Saturday if you recall."

"I'm fairly sure those don't even... Never mind." Calvin tried to move one of his forepaws by itself, nearly fell over, and steadied himself against a counter. "Okay then, doc, if I'm delusional, then tell me: why was my car in the parking lot this morning? How do you think I got to work; squashed into that little Prius?"

"I wouldn't know about your parking arrangements."

"Okay, how come there was a... cat-taur-compatible treadmill all ready to go over the weekend? The company has a good on-site gym but they're not exactly diligent in updating the equipment."

The nurse wavered in holding the mirror, letting the bottom edge thunk against the floor. The doctor scowled and said, "What are you saying? That there's been some sort of conspiracy to rearrange events in your life to look like you were human until today, instead of having transformed?"

"I think that somehow, reality has shifted. The evidence doesn't match your idea that I somehow just was completely in denial."

"That's not a very scientific hypothesis," said the doctor, folding his arms.

Calvin said, "Mighty impressive words for the laymen, doc, but I took some science classes too. I'll bet you an extra-long sub across the street that I'm carrying proof that more than my body has changed. That something fundamentally screwy has just happened to the universe."

"Fine, but what would that be?"

Calvin squirmed and rolled over on the examination couch, to snag his wallet from what remained of his pants. His new claws caught on the leather. There was going to be a lot of work ahead to rethink his life no matter what the reason for this change was, some "toxin" or something even stranger. He took a deep breath, opened the wallet to see what was there now, and pulled out his driver's license. As he suspected, it depicted a smiling tiger-face. He grinned back at it and held it up.

"See this? According to what passes for reality right now, I transformed over the weekend and I already got my driver's license updated."

"My God," said the doctor. "Something is deeply wrong here."
Reasonable Workplace Accommodations
Calvin isn't sure why people are treating him strangely at work today.

Inspired somewhat by Jon Sleeper's "Paradise" setting in which people transform but only the transformed can directly notice. This is the reverse situation, or at least that's what this guy's co-workers think.
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An idea: Though I imagine it as a Tales scenario, it doesn't have to be. Poof! You are now in charge of educating 100+ uploaded kids of various ages and backgrounds, who were patients at a childrens' hospital or were in a similar dire situation just before that. Their parents want them to have an education, and having them continue to attend normal schools by telepresence is pretty awkward. What do you do in VR land, or out of it? This is kind of an exercise in post-scarcity economics or education theory. What do you do for schooling if money and equipment are basically free? There are still limitations on this idea, just not much in physical, VR resources.
Unity Game Experiment - Ethos 2
Playable demo at: kschnee.xepher.net/code/unity/…

This is a demo of a conversation-focused type of gameplay. WASD to move, Enter to start conversations. The idea is that you're trying to learn facts from the scientist lady and teach them to the robot. The goal: Get the robot to grant you access to the scientists' base. It will do that after you hit 6 points of favor. To get that, teach chemistry to the robot. To learn chemistry, talk with the scientist lady. But she won't discuss that unless you get a little favor with *her*, by telling her things about your own knowledge.

So you're gathering facts and then teaching them, organized into topics. You're building favor with NPCs by spreading information, with restrictions like "some NPCs don't care about some subjects" (eg. the drone only wants to hear about chemistry) and "NPCs only are interested in new information". Note also that if you ask about a topic after teaching it, the NPC will spout back things you've taught. I know, NPCs sometimes spout the same facts repeatedly.

*Sigh* You can walk through the walls in this build, because of the Unity engine having a stupid bug that causes tilemaps to suddenly stop working properly when you think you're done and build the code that was working perfectly. So that's a known problem. I'm not sure why movement is oddly inconsistent though.

This demo is the third in a series of demos about conversation as the basis of gameplay, framed in something resembling the premise of "Fallout 4".
Demo 1: kschnee.deviantart.com/art/Syn… . The idea was to make a persuasive argument by clicking on NPCs to gain "facts", accounts of robots' behavior that support or counter various arguments like "robots can be creative". Then you pay attention to the anti-bot arguments being presented by the villain, and select facts that directly block what he says. There was also
Demo 2: kschnee.deviantart.com/art/Uni… . Here, you have something like a real conversation flow. Instead of you walking up to an NPC and saying "TELL ME ABOUT X. TELL ME ABOUT Y. SHOP. GOODBYE," there's some back and forth discussion. This model makes the NPC a bit more like a person you can't treat as an inanimate signpost. The topics being discussed are totally abstract, as in "Bob talks about Raiders" with no specific text about them. There's some notion that it annoys NPCs to switch between topics unless they do it or the topics are related somehow, so you can best learn by acting vaguely like a sane person having a conversation.

In this demo, you don't do persuasion or conversation flow. Is the next logical step to combine these three ideas? How?

I *think* that there's a little fun here, but only a little so far, because it's playable as a shopping run. Click on every fact you know, spam the "ask about" button, then run over to the bot and spam all the facts you know. What I imagine is that there's a bunch of NPCs to talk with, with many subjects to discuss, with some notion that the facts don't consist of pure objective truths. Conversations include long implied pauses in which you spend an hour doing menial lab-assistant work or hearing idle social talk, which might raise a respect rating of some kind or make it easier to socialize with someone else. As in demo 2, you need to find people willing to teach you basic info first, because knowledge is organized somewhat by complexity and you can't get someone to explain Chemistry:Limitations_Of_Bohr_Model if you haven't yet learned Chemistry:Phases_Of_Matter. You can also spend your time going outside to the wasteland, with a very abstract "go adventuring" button that might also lead to conversations with outsiders.

I'm assuming a Fallout-inspired scenario where you're the lackey of The Thaw, a totally-not-evil science organization, but that's not the only possible story. Thoughts? I want to discuss this in more detail later.
Loading...
Tonight I tried a card game called "Quest: Awakening of Meliora". ( boardgamegeek.com/boardgame/14… ) It's meant as single-player, though it also has a co-op mode. You are one of four heroes trying to do something glorious before running out of HP or encounter cards. There's a fan of 1-3-5-7 encounters face-down, with three distinct backs for the Meltwood, Shadow Caves and Crystal Something regions. You play the 1, then veer off to one encounter each of the next rows, then start over once you reach the top, so you have some control over which type of region to go to next.

Each round, you turn over an Event card, then the Encounter. The events are a mix of location-themed cards, generic ones, and five unique ones for your character. For instance I played as a Tarzan-like guy who had been magically merged with his T-rex pet, giving him the power to shapeshift. The events for him were things like "Growing Pains: take 1 damage" and "Far From Home: if you haven't gained X or Y yet, lose a boon." So, themed for the character. Some events I saw were "Single-Track Mind" (hindered me somewhat) and "Lore Journal" (a way to temporarily boost Intellect). The encounters play out with a dice system. You roll 5d6 and the dice get "locked in" to certain markings on the encounter or your card. Eg. a killer bat could be beaten with 2 Combat power, but gained 1 Combat each time a 1 appeared, and locked those dice in so they were unavailable to empower hero cards.

To win you have to win a quest. Two characters have a personal quest: basically "find and overcome all your dark and mysterious past cards", and "reach level 7". Otherwise you can find and complete quests like "beat a bunch of crystal encounters either all violently or all non-violently", or "actually beat that shadow dragon violently when it's super difficult to beat that way". Whether you beat each encounter is very random, a matter of whether it captures all your dice before you get enough bonuses to defeat it, and the difficulty automatically ramps up by raising the enemies' stats for each complete fan of cards. Come to think of it there's very little meaningful decision-making, which strikes me as a deal-breaker, but the concept of encountering various adventures in specific terrains with a bit of backstory and having character themes is a good one. The idea of a single-player option also interests me.
  • Reading: Wonderland: How Play Made the Modern World

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KSchnee
Kris Schnee
Artist | Student | Literature
United States
I'm a writer, studying computer science and with a background in many other things. Currently at work on writing and polishing short stories. Check out my novels "Everyone's Island" and "Striking the Root" on Amazon!
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:iconsnowcrasher:
SnowCrasher Featured By Owner Feb 8, 2018  Hobbyist Digital Artist
Thanks for the :+fav:!
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:iconnekosune:
nekosune Featured By Owner Feb 3, 2018
I love your books! Bought every thousand tales ones so far!
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:iconkschnee:
KSchnee Featured By Owner Feb 4, 2018  Student Writer
Thank you! A preview of "Crafter's Passion" is up on kindlescout.amazon.com/ right now (probably published in a month or so) and I'm just about to publish a short one called "Fairwind's Fortune" in the next day or two!
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:iconmightyraptor:
MightyRaptor Featured By Owner Jan 1, 2017  Student Digital Artist
hiMr. Rawr greetings gif 
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:iconkschnee:
KSchnee Featured By Owner Jan 3, 2017  Student Writer
Hello!
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:iconmightyraptor:
MightyRaptor Featured By Owner Jan 3, 2017  Student Digital Artist
i like your icon 
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:iconkschnee:
KSchnee Featured By Owner Jan 4, 2017  Student Writer
That's one of several I got from someone called Djinni.
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oboroten Featured By Owner Jun 2, 2016
Happy birthday.
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NuclearPoweredPony Featured By Owner Jun 2, 2016
Happy birthday!
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