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(Slightly updated file, plus replacing the description that DA ate.)
These are rules for playing in a fantasy setting of mine using the free, simple system "Mini Six" ( [link] ). Feedback appreciated!
Yes, magic is overpowered, since it wasn't originally designed for balance like D&D. Putting it into rules like this was interesting, partly since spells ended up being tied to different attributes to limit the 4D Wit/2D Magic twinkie wizard. It was also an interesting challenge to fit it into three pages exactly, partly because I replaced half the default magic system. Griffins are still OP though.
Icon by Virmir from ( [link] ).
These are rules for playing in a fantasy setting of mine using the free, simple system "Mini Six" ( [link] ). Feedback appreciated!
Yes, magic is overpowered, since it wasn't originally designed for balance like D&D. Putting it into rules like this was interesting, partly since spells ended up being tied to different attributes to limit the 4D Wit/2D Magic twinkie wizard. It was also an interesting challenge to fit it into three pages exactly, partly because I replaced half the default magic system. Griffins are still OP though.
Icon by Virmir from ( [link] ).
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